Below are a couple more concept sketches for "Shattered Dreams," an upcoming module from bouncyRock Entertainment. In a couple of days, I'll start making 3D art based on my drawings. I hope I'm up to the task.
Actually, the story isn't exactly horror. The module seems to cross several genres, probably because it is the work of many people. With me, everything I touch seems to turn to gothic horror, so there are bound to be a few horrific elements in "Shattered Dreams."
Several days ago, I took a 9-question test at Quiztron called "What Magical Creature Are You?" . It's a multiple-choice personality test of sorts, but I'm certain that it has no scientific basis whatsoever. The Quiztron site lets anybody create their own test, so I think it's safe to say that nearly all of them did not originate from someone with a Ph.D. in Psychology. This particular test was apparently created by a girl who was between 13 to 17 years old when it was posted a little over a year ago. Nevertheless, the test was fun and took me less than a minute to complete. Reading the comments page , I found that possible results included dragon, elven warrior, and werewolf. Here's what I got: Demon You are dark and don't take s*** from anyone. You are a powerful creature and skilled in battle. Most fear you, but a few are on your side. Skilled in battle? I couldn't help but laugh. Nevertheless, I liked the test enough to try another one. This time,...
Four months ago, I offered to write a tutorial for Casadechrisso on how to convert armor made by Skyrim custom content makers into NWN2 armor. I didn’t actually know how to go about it, but I assumed that it wouldn’t be too difficult for me to figure out. Well, Casadechrisso accepted my offer about two months ago, which is why I’m posting yet another tutorial series on game modding. I haven’t actually completed the conversion as of this time, so this blog post is as much a tutorial as it is a journal of my progress. Conversion Problems Converting model files between video games is not without its problems, especially if the games are very different from each other. For example, it is possible to convert NWN models to NWN2 models, but the results often look crude and blocky. Likewise, converting Skyrim models to NWN2 models may be problematic for two reasons. Firstly, Skyrim armor has way more polygons than are recommended for NWN2, which is still slow compared ...
Textures spell the difference between superb-looking models and crappy-looking ones. Excellent diffuse and normal maps are crucial in giving your models that wow factor, and bad ones can damn even the best models to ruination. Normal maps can be baked from high-poly models, a process that I explained in a previous blog post . Diffuse maps, on the other hand, are created in image-editing software. There are many ways to make diffuse maps. For instance, you may copy and paste images together to form your diffuse map, as I explained in another blog post . Things get more complicated if your diffuse map has to follow the bumps and crevasses of your normal map. Such is the case with the snake and hydra texture, in which the scales on the diffuse map have to match those on the normal map. The key to accomplishing this is to use your model’s normal map – or better yet, its height map if it has one – as a basis for painting its diffuse map. There are many ways to do this. The method that...
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