It has been some time since I last posted anything here, and I feel that an explanation is in order. Shortly after blogging about the Temple of Kelemvor, I started work on another outdoor area, Bloodstone Village in Damara. Unfortunately, I made a stupid mistake that caused irrecoverable file corruption. Because I create a separate module for each area that I work on, the damage was limited to Bloodstone Village alone. None of my previous work was affected in any way. Nevertheless, I was so disheartened that I haven't worked on Faithless since then.
About a week before this incident, I had been approached by a talented group of NWN2 modders who invited me to work on their project. The strong track record of these guys was reason enough for me to accept their offer. I haven't been given the go signal to provide details on this project, although I expect that we'll all be promoting it by January or February of next year.
This is my first time to work with a team on a module, and I must say that my past experience in software development had not prepared me for the travails to come. The fact that the team is bristling with talent is both a blessing and a curse. During the initial phase of developing the story, everyone had their own ideas that did not necessarily sit well with everybody else. The creative process is generally painful and is sometimes likened to giving birth, but it becomes especially difficult with so many people claiming paternity.
Nevertheless, out of this orgiastic free-for-all arose a plot that is refreshingly different from the modules that are currently at the Vault. There is much potential for greatness in the plot, but whether that potential gets realized depends on our execution. This is where our ability to work together will be tested. We'll probably have a good sense of whether the story is developed well during the testing phase.
In the meantime, I have not abandoned Faithless. I'm still working on it, although my module is currently taking a backseat to this new project. My blog is mostly about my effort to create Faithless, but other NWN2 projects sometimes grab my attention along the way, and these deserve to be written about as well. I'll continue to update my blog, although my posts will mostly be about the new project that I'm currently involved with. I'll try to find time to post the occasional writeup on Faithless.
Saturday, November 1, 2008
Rejoice, players of NWN2, rejoice, for the Halloween 2008 campaign from BouncyRock Entertainment is now available at the Vault. This campaign is packed with delightful tales of horror from over twenty module makers. Decapitated heads, blood all over the floor, entrails from a corpse -- what's there not to like? My son says that this is the most fun he has ever had with a computer game. Isn't he the most precocious three-year-old?