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Showing posts with the label 3D modeling

Bow Rigging Tutorial

I just wanted to give a heads up on a tutorial I wrote on how to rig a bow in 3DS Max . The tutorial isn’t specific to Neverwinter Nights, which is why I wrote it in my other game development blog . I had no luck googling for a tutorial like it, so I decided to write one after having figured out how to do it. Hopefully, other 3D modelers can benefit from this tutorial.

Converting Skyrim Armor to NWN2, Part 1

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Four months ago, I offered to write a tutorial for Casadechrisso on how to convert armor made by Skyrim custom content makers into NWN2 armor. I didn’t actually know how to go about it, but I assumed that it wouldn’t be too difficult for me to figure out. Well, Casadechrisso accepted my offer about two months ago, which is why I’m posting yet another tutorial series on game modding. I haven’t actually completed the conversion as of this time, so this blog post is as much a tutorial as it is a journal of my progress. Conversion Problems Converting model files between video games is not without its problems, especially if the games are very different from each other. For example, it is possible to convert NWN models to NWN2 models, but the results often look crude and blocky. Likewise, converting Skyrim models to NWN2 models may be problematic for two reasons. Firstly, Skyrim armor has way more polygons than are recommended for NWN2, which is still slow compared ...