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Showing posts from 2010

My Latest Work in the Vault

While I haven't been exactly idle in the modding front, my output has been meager thus far. Nevertheless, I do have something of mine that was uploaded to the Vault earlier this week. It's... (drum roll, please...) a new module. Ha, ha, gotcha there. If truth be told, I didn't actually make the module. I just provided voice work for one of the characters. It's quite a character though -- the end-game boss, no less. You can hear my evil voice in  July Anarchy Prologue  by JM Scion. Unfortunately, my work is uncredited, so this blog will probably be the only place where I'm identified as the perp. If you still have Neverwinter Nights 1 installed in your computer and if you happen to enjoy science fantasy settings, why not give  July Anarchy Prologue  a go?

Killing Your Boss Requires Careful Thought

In computer games, nothing gets a player’s adrenalin pumping more than a great boss fight. If a battle can be likened to a multi-course meal, the boss is the pièce de résistance , the culminating moment to which all other minor encounters lead. There is more to designing a memorable boss encounter than giving the boss far more hit points and damage than most other enemies. The encounter should be difficult enough to force players to re-evaluate their strategy and think on what course of action to employ. Below is a list of ways to add spice to your boss fights. Many of the suggestions listed below can be combined with others to create challenging battles. Resistance to Damage Type . The boss may be resistant or invulnerable to specific types of damage. The challenge for the player is to discover what damage type hurts the boss the most and to apply it to the boss without getting killed first. For example, as anybody who has seen The Wolfman movie knows, werewolves can shrug off d