Below are a couple more concept sketches for "Shattered Dreams," an upcoming module from bouncyRock Entertainment. In a couple of days, I'll start making 3D art based on my drawings. I hope I'm up to the task.
Actually, the story isn't exactly horror. The module seems to cross several genres, probably because it is the work of many people. With me, everything I touch seems to turn to gothic horror, so there are bound to be a few horrific elements in "Shattered Dreams."
Four months ago, I offered to write a tutorial for Casadechrisso on how to convert armor made by Skyrim custom content makers into NWN2 armor. I didn’t actually know how to go about it, but I assumed that it wouldn’t be too difficult for me to figure out. Well, Casadechrisso accepted my offer about two months ago, which is why I’m posting yet another tutorial series on game modding. I haven’t actually completed the conversion as of this time, so this blog post is as much a tutorial as it is a journal of my progress. Conversion Problems Converting model files between video games is not without its problems, especially if the games are very different from each other. For example, it is possible to convert NWN models to NWN2 models, but the results often look crude and blocky. Likewise, converting Skyrim models to NWN2 models may be problematic for two reasons. Firstly, Skyrim armor has way more polygons than are recommended for NWN2, which is still slow compared
In computer games, nothing gets a player’s adrenalin pumping more than a great boss fight. If a battle can be likened to a multi-course meal, the boss is the pièce de résistance , the culminating moment to which all other minor encounters lead. There is more to designing a memorable boss encounter than giving the boss far more hit points and damage than most other enemies. The encounter should be difficult enough to force players to re-evaluate their strategy and think on what course of action to employ. Below is a list of ways to add spice to your boss fights. Many of the suggestions listed below can be combined with others to create challenging battles. Resistance to Damage Type . The boss may be resistant or invulnerable to specific types of damage. The challenge for the player is to discover what damage type hurts the boss the most and to apply it to the boss without getting killed first. For example, as anybody who has seen The Wolfman movie knows, werewolves can shrug off d
My most popular contribution to the defunct NWVault was a module called Battle of the Builds. I like to call it BoB for short. As of last count, BoB had gotten a total of 31 votes with an average rating of 9.63 out of 10. With over 18,000 downloads, this module earned a place in the Vault's Hall of Fame. (I didn't memorize any of these stats, by the way. I had to look them up in the Wayback Machine .) As the Vault had breathed its last about a month ago, BoB had been homeless during this time. Thanks to Thibaut Charles, whose comment in my last blog post alerted me to the spiritual successor of the old Vault, BoB now has a new home. Players can download the Battle of the Builds at the Neverwinter Vault . I don't really expect BoB to get much attention anymore. Its glory days are long gone. Still, it's nice to know that BoB has a new place to hang its hat in and reminisce with fellow refugees from the old Vault.
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