A Hard Day’s Knight

Having finished the “dog” model that I featured in my last blog post, I immediately proceeded to construct the knight depicted in the sketch to the right. I soon found that making a high-poly armor mesh takes tons of work. I feel that despite having paid a lot of attention to the details on the armor, they still aren’t good enough. In particular, the armor on the hips, limbs, and feet need more moving parts or decorative ridges. I also have to make a helmet for this dude. I could spend another week just improving the model.




On the other hand, this mesh is better than anything I’ve created previously. I told my wife as much, and she said that my subsequent meshes are bound to be better than the one I’m currently working on.

She’s right of course.

Comments

Ree said…
That is shaping up really nicely. You appear to be translating the design very well into 3d form. Armors are a lot of work usually, but they're very fun to do for sure. When it comes to armors I try to spend most of the time inside of max unless the design calls for something really organic looking. I'm looking forward to seeing how this turns out.
Frank Perez said…
Hi Jonny, thanks for the comment. I really should learn how to make meshes in Max. So far, I've been using it for rigging, projection to textures, and exporting MDB models. :P
EC said…
Hooray for supportive wives! :)

Looking good. Keep up the good work.

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