A Hard Day’s Knight
Having finished the “dog” model that I featured in my last blog post, I immediately proceeded to construct the knight depicted in the sketch to the right. I soon found that making a high-poly armor mesh takes tons of work. I feel that despite having paid a lot of attention to the details on the armor, they still aren’t good enough. In particular, the armor on the hips, limbs, and feet need more moving parts or decorative ridges. I also have to make a helmet for this dude. I could spend another week just improving the model.
On the other hand, this mesh is better than anything I’ve created previously. I told my wife as much, and she said that my subsequent meshes are bound to be better than the one I’m currently working on.
She’s right of course.
On the other hand, this mesh is better than anything I’ve created previously. I told my wife as much, and she said that my subsequent meshes are bound to be better than the one I’m currently working on.
She’s right of course.
Comments
Looking good. Keep up the good work.