A Hard Day’s Knight, Part 2
It’s actually been a hard two weeks for me. I’ve been busy constructing a highly detailed mesh of the knight that I featured in my last blog post. Along the way, I made several changes over its original concept art. This is especially evident in the creature’s helmet. The one that I initially designed looked rather prosaic to me. I wanted a helmet that was more intimidating. Since Chaos Wielder and I had emailed each other recently about our drawing inspiration from H.P. Lovecraft, I thought of giving the helmet that calamari look that’s so in vogue among eldritch horrors. When I showed my work in progress to Dirtywick, he suggested adding horns to the helmet. I was skeptical at first, thinking that horns might detract from the helm’s cephalopod look, but it looked quite nice when I stuck them on.
Of course, the helmet wasn’t the only thing I worked on. I’ve tweaked, enhanced, or replaced every part of the model except for its head, which is now barely visible behind the helmet. Below is the final high-poly mesh of the creature. I’m going to construct a fully rigged and textured low-poly version next.
Of course, the helmet wasn’t the only thing I worked on. I’ve tweaked, enhanced, or replaced every part of the model except for its head, which is now barely visible behind the helmet. Below is the final high-poly mesh of the creature. I’m going to construct a fully rigged and textured low-poly version next.
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