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I wasn’t thrilled with the last model I made, which I felt was seriously lacking the “wow” factor. The problem isn’t so much in the execution but in the design. My approach is to do a hasty sketch that I will wind up changing on the fly as I construct my mesh. It therefore comes as no surprise that my designs are hit-and-miss, more of the latter than the former. When I started creating a high-poly mesh for the lovely creature shown on the right, it wasn’t long before I stopped what I was doing and said to myself, “This isn’t working.”
Disheartened, I did a few deep breaths and cleared my mind, concentrating my energies on the mystical reservoir of wisdom known as Google. I soon discovered a cool technique that professional concept artists use to design creatures – silhouette studies. From what I gathered, the idea is to draw a silhouette of a creature then to fill in the negative spaces with white to flesh it out. One can come up with different designs from a single silhouette if desired.
I can see how this is a useful technique. The silhouette alone should look interesting. If it isn’t, filling in the details will probably result in an unexciting design. When a player sees a creature from afar, its details will blur into each other, and the player will perceive the creature as little more than a silhouette. One of the artist’s challenges is to try to make the silhouette look awesome.
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I decided to give this method a try. I created a 512 × 512 blank image in Photoshop and painted a silhouette over it. I zoomed out to about 25% of the picture’s size so I could focus on the general look without being bogged with the details. Afterward, I zoomed in to full view and refined the silhouette further. The technique is deceptively simple, but I found that coming up with a good silhouette isn’t easy. The first few drawings I made were so bad that I didn’t bother saving them in the computer. Eventually, I came up with something that is similar to the sketch shown at the beginning of this blog post. The main difference is that the silhouette shows much more promise.
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Having painted a silhouette that I liked, I laid a transparent layer on top of it and painted over it with white. As I progressed, I added shades of gray. The end result doesn’t look as polished as my original pencil sketch, but I felt that the design is better by a mile. I’ve already started constructing a high-poly mesh based on this new picture, and I really like the results so far. I’ll show a screenshot or two of the model in my next blog post.
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