Angel of the Deep, Part 3
Man, I would never have guessed that animating models would be so much fun. I find it even more engaging than sculpting with ZBrush. It took me only one day to learn the basics in 3DS Max. The hardest part in making an animation sequence is getting the motion to look natural. I imagine that this is especially so for creatures that walk on land, but since my model hovers above the ground, I didn’t have to worry about how a shift in weight from one bone to another affects the rest of the bones.
Below are screenshots from my test run with the model. They are poor substitutes for seeing the creature in action, but these will have to do for now. I don’t really have time to make a nice video. There are more models that I have to build. Busy, busy, busy.
Below are screenshots from my test run with the model. They are poor substitutes for seeing the creature in action, but these will have to do for now. I don’t really have time to make a nice video. There are more models that I have to build. Busy, busy, busy.
Comments
I'm glad to see to this thing *can* be killed. ;)
JasonNH
Looks like a fun creature, hope it has some nasty abilities that go along with it.
@Shaughn,
Yeah, it would be pretty underwhelming if all this creature could do is claw at its enemies. We'll know during playtesting if this monster can elicit the desired levels of panic among players.