Behold a Pale Horse, Part 2
I’ve finally added barding to the creature that I showcased in my last blog post. With armor on, this model looks a lot more like a horse than a greyhound sort of thingy. Much of the detail work that I did on the creature’s body is now lost under its barding. I don’t know if this monster looks scarier naked or armored. I’m tempted to have both versions of the creature in the module, but I don’t know if the monster in the buff has a place in the story. We shall see.
My next blog post will feature a playable version of this creature. I hope it won’t take me long to create so I can move on to my next 3D model.
My next blog post will feature a playable version of this creature. I hope it won’t take me long to create so I can move on to my next 3D model.
Comments
still, looking good.
I vote for both versions, only to make it easier for modders out in the world.
Thanks for the feedback, guys.
I found better-looking designs in which pieces of the armor were connected to the horse's saddle, but I decided not to have a saddle on this creature -- mostly because this isn't the type of creature that accepts riders and partly because horses in NWN2 can't be ridden anyway. :P
Ultimately, I really didn't have a good feel of what barding is like, and I find that it is difficult for me to model anything I don't have a good feel for. I spent way too much time looking at pictures of barding, wondering how all the pieces connect. I eventually copped out and decided to make the creature's body armor just one piece. Sad but true.