Look into the Mirror, Part 2

Most creators of custom models for NWN2 probably learn 3D modeling by first making placeables. This was not the path I took. I felt that making a placeable was not challenging enough to hold my interest, which is why I decided to plunge head first into creature modeling. Ironically, the most complicated model that I've done to date is a placeable, the one shown in the picture to the right. It has more mesh parts than I care to count, and the whole thing weighs in at over 14,000 polygons. It has been several weeks since I first blogged about this model, which gives readers an idea of how long I've been working on it. Now, I'm tired and would like to rest. Must play Neverwinter Zork.

Comments

Unknown said…
Well, if it's any consolation it looks absolutely terrific. I love it.

JasonNH
dgraf said…
Frank - all the hard works shows. A really great mirror. "Little" touches like this have a huge impact on the feel of the Mod.
Jclef said…
Wow man - that mirror looks like a professional game asset! I remember when you first started into this whole modeling venture... you've come a long way in a short amount of time - Awesome work!
nicethugbert said…
NEAT! I see $$$...
Frank Perez said…
Thanks for the feedback, guys. Much appreciated.
Excellent work!

I love expert work from the community like this.

Lance.
You should post a reminder in the modules forum of your blog since we don't otherwise see your signature link.

Where do you get the time to stop and learn things like this and still make campaing progress? As if I haven't done it myself though haha.
Amraphael said…
Really, really nice prop! It makes my own Huge Mirror placeable look like a poorly made picture frame :)

It's a pity that we can't make full reflective surfaces, but that's not your fault.
Frank Perez said…
@Eguintir,

I believe that Anduraga may be preparing a major update on our project for posting at the NWN2 forums. Anyhow, in answer to your question, I get to learn and do 3D modeling by severely cutting down on my gaming time. :( Nevertheless, I manage to enjoy a few sessions of Amraphael's NWN2 Zork once in a while. :)


@Amraphael,

I really like the custom content you did for Zork, including the huge mirror with its VFX. Great game so far. :)
EC said…
Awesome mirror. I'll be ambivalent when facing it in game: parts of it are angelic and cherubic, others clearly hellish. Is it a good mirror, or a bad one?...

I just thought maybe some sort of "reflection" could be approximated by copying the PC when he stepped in front of the mirror (trigger), and spawning the copy in an alloted space behind the mirror. The mirror part would need to be turned translucid. The PC copy could have VFX anim freeze applied to it (so it doesn't play the idle anims), and rescaled so it's super thin so it can fit snuggly behind the mirror. Not by any means perfect, but might work to give that bit of "neato" factor.
nicethugbert said…
A mirror that reflects creatures but not the rest of the room? Spooky!

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