Sunday, August 9, 2009
Look into the Mirror, Part 2
Most creators of custom models for NWN2 probably learn 3D modeling by first making placeables. This was not the path I took. I felt that making a placeable was not challenging enough to hold my interest, which is why I decided to plunge head first into creature modeling. Ironically, the most complicated model that I've done to date is a placeable, the one shown in the picture to the right. It has more mesh parts than I care to count, and the whole thing weighs in at over 14,000 polygons. It has been several weeks since I first blogged about this model, which gives readers an idea of how long I've been working on it. Now, I'm tired and would like to rest. Must play Neverwinter Zork.