The Temple of Kelemvor

Atop a hill in Eternity's End stands the Temple of Kelemvor, a place where the records of the dead are kept. Those who have played Mask of the Betrayer may remember this temple because it is one of the few places in the Fugue Plane that are featured in this game. The design of the area was certainly adequate, but it could have been better, in my opinion.

As is my usual practice, I ripped this area from MotB and attempted to improve on it. Taking a cue from Anduraga (a.k.a. Josh), who did a marvelous job of giving the Basilica of Lost Hope a face lift, I laid out the area using the RWS Pocket Cathedrals hakpak from Robinson Workshop. I changed a few placeables and visual effects here and there and applied the same lighting that Anduraga used in the Basilica of Lost Hope.

The result is a hauntingly beautiful piece of work, if I may say so myself.

Comments

Wow - man. You seem to have my sort of talent when it comes to horror. :D Your project does indeed sound very awesome ... I mean VERY AWESOME. EXTREMELY. :D Well, I think you get it. ;) I'd be delighted to play it once it's done. :)

I've added your blog-link to my own blog, so if you'd like to do the same for me, that'd be awesome. :)

It's called www.berra-nwn.blogspot.com

Happy moddin'!
Frank Perez said…
Hey, Berra, nice to see you here. Thanks for the flattering words. :) I've added your blog to my blog roll. Hopefully you'll make more horror modules for NWN2, especially since there aren't enough of them at the Vault.
Anonymous said…
Frank, having seen your Halloween screenies and now this one, I think I can tell for certain that your area design skills have gone up from very good to excellent! :D

As I really love this kind of horror-shrouded settings myself, my heart simply melts when I see stuff like this! Keep up the super-duper work!

Indira
EC said…
This is how the temple should have been done in MotB! Too bad OEI didn't use the RWS tileset. Just goes to show how the community is making this game BETTER all the time.

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