Played through last night with no bugs/issues. The module had an intuitive system, and the gameplay was scary and fun.
Oh yes... they will scream.
Frankly, that was frankin' amazing - Great work, buddy!
I felt really good about Jclef's feedback, particularly since I poured a lot of effort into my module. I was worried at first that it might be too frustrating to play, but Jclef dispelled those concerns. It's especially good to know that my horror module is actually scary. Trying to elicit chills and thrills without resorting to splatterpunk gore isn't easy, but it can be done even in a computer game. Here's hoping that the Bouncy Rock Halloween Campaign will give us NWN2 players a fun and scary experience.
Now that that's done, I shall be working on Faithless once more.