A Very Bad Place, Part Four

It is with a sigh of relief that I now declare the area design of the "Very Bad Place" to be complete. All that remains for this area is for me to add encounters, puzzles, NPC dialog, and whatever else is necessary to bring this place to life. That will have to be postponed for another time, though. My current plan of action is to create all the areas of my module before proceeding to other tasks.

As with all areas that I have "completed," I may go back and modify a few parts here and there, but I expect this to be minor tweaking at most.

All told, I have worked a total of four weeks on this area alone (five if I count the first week when I temporarily abandoned the module because I couldn't stand the color combination of the crypt tileset). By the gods of Faerun, never have I spent so much time designing an area for Neverwinter Nights 1 or 2. Technically, this Very Bad Place is actually composed of two areas, the ground floor and the second floor. Regardless, each of these areas has received more tender loving care from me than any other area I have ever worked on.

I should mention that I'm using the RWS Tower Rooms hakpak by Robinson Workshop. No castle is complete without round tower rooms.

Comments

EC said…
Oh yes, this place just radiates tender loving care! ;)

Nice job. It really looks very very bad. ;)

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