Rewriting the Story and Setting Some Gameplay Parameters
Rewrite, Rewrite, Rewrite On Monday, I rewrote my story outline, deleting entire paragraphs in several instances and writing new ones. I'm not attached to the first draft that I had written, so I had no problem with demolishing parts of my story structure. The most difficult part for me was coming up with non-combat encounters to break the mind-numbing monotony of battling the hordes. There was only so much of it that I could do before I ran out of creative juices. Combat is the easiest type of encounter to put in a game. One simply decides what monsters need to be in each area and where to put the spawn triggers. It's easy to mass produce encounters this way. Trying to come up with role-playing encounters, on the other hand, is difficult because they have to be individually crafted rather than mass produced. Fortunately, Melirinda has been giving me feedback on the outline that I emailed her. She has an excellent sense of what makes for an engaging RPG story and what doesn...