Creating New Life with the Expotron and Max, Part 6: Animation
This is Part 6 of my tutorial on bringing new creatures to NWN2 using 3DS Max and the Expotron. Part 1 of this series may be found here . This blog post is an introduction to animation of NWN2 creatures. To keep the tutorial as broad as possible, I won’t cover the use of intermediate techniques that involve IK solvers. Different creatures may need different solvers to animate them properly, and it would take separate tutorials to adequately tackle each of them. Animation is a deep and complex topic that goes well beyond the mechanics of using 3D software. Readers who want to advance their animation skills may use this blog post as a starting point but should seek deeper knowledge elsewhere, especially as I’m no expert on it. Before proceeding, you should properly weight the vertices of your creature’s meshes. I’ve already covered vertex weighting elsewhere in my blog , so read it first if you need to brush up on it. Basic Concepts The technique that we will d...