tag:blogger.com,1999:blog-9122846242068305603.post1380688183799016725..comments2023-04-27T20:07:24.289+08:00Comments on Faithless: The Making of an NWN2 Module: Killing Your Boss Requires Careful ThoughtFrank Perezhttp://www.blogger.com/profile/18195521703160138274noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-9122846242068305603.post-16138054796990918092010-05-13T05:03:47.111+08:002010-05-13T05:03:47.111+08:00this is a really nice little blog! really love rea...this is a really nice little blog! really love reading what you have to say :DMintghosthttps://www.blogger.com/profile/02950389711832055511noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-39872060186969704102010-04-16T03:12:09.210+08:002010-04-16T03:12:09.210+08:00I would not be disappointed in encountering a larg...I would not be disappointed in encountering a large number of unbeatable bosses during an adventure if there were a smart autosave done first, between buffing and being perceived by the boss, and if I learn something from the defeat.nicethugbertnoreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-13650875323790492682010-04-15T23:10:07.006+08:002010-04-15T23:10:07.006+08:00Oh, yeah, that's my anonymous post up there.Oh, yeah, that's my anonymous post up there.nicethugbertnoreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-76909578754152006732010-04-15T23:08:33.480+08:002010-04-15T23:08:33.480+08:00WB Elysius!
Incidentally, Mount and Blade: Warban...WB Elysius!<br /><br />Incidentally, Mount and Blade: Warband looks awesome.<br /><br />http://www.youtube.com/paradoxplaza#p/u/4/EUEtVwp2Q-sAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-65288164034714028882010-02-24T23:02:19.354+08:002010-02-24T23:02:19.354+08:00@BreakinBri,
I'm glad for the vote of confide...@BreakinBri,<br /><br />I'm glad for the vote of confidence. It's gratifying to know that there are still players who look forward to NWN2 mods. :)<br /><br /><br />@Lance,<br /><br />I hear ya. It's the story of my modding life as well. :p As for the bosses, I probably won't implement the ones with Achilles heels (or whatever body parts are especially tender). I doubt if I'll make any multi-part bosses either... not for Faithless anyway. All other boss types will most likely appear in Faithless. (Yes, even the unbeatable ones.)Frank Perezhttps://www.blogger.com/profile/18195521703160138274noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-30147085155610059632010-02-24T20:03:05.771+08:002010-02-24T20:03:05.771+08:00"Stretching the limits" is certainly som..."Stretching the limits" is certainly something I appear to be doing from a gameplay perspective. ;) It seems I cannot help myself. I have anidea and think "oh that would be fun" and then spend quite some time trying to include it. It's only after I have spent a lot of time working on it I realise how long it takes. ;) I am really trying hard not to have too many more "ideas" now just so I can finish the mod. ;)<br /><br />I will, of course, be interested in checking out some of your own "boss scripting" if you do manage to pull some of them off. :)<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-79116357250997478292010-02-24T16:24:23.728+08:002010-02-24T16:24:23.728+08:00Welcome back Frank!
Like everyone else here, I am...Welcome back Frank!<br /><br />Like everyone else here, I am happy to see you once again posting to your blog. You have been a major help when it comes to your 3d modeling tutorials.<br /><br />Bosses have long since been a staple in the Dungeons & Dragons game especially in Neverwinter Nights. Although I'm fairly certain the Electron engine is capable of supporting some if not all of these boss types, the real equalizer is ultimately decided in a 3d package.<br /><br />BTW - I'm glad that you are still working on the Faithless module and look forward to any updates you post here.BreakinBrihttps://www.blogger.com/profile/17664370482329578695noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-32945096420032126672010-02-23T23:41:10.120+08:002010-02-23T23:41:10.120+08:00Hi Lance,
You're right about some of the boss...Hi Lance,<br /><br />You're right about some of the boss types not being easy to implement in NWN2, but I believe that the seemingly impossible ones can be pulled off with a modicum of scripting and/or 3D modeling. I tinkered with the toolset shortly after posting this writeup, and I find that I am still amazed with the creative possibilities of the NWN2 engine. Having read a number of your own blog posts, I know that you've also stretched some of the limits of the game.<br /><br />Happy modding.Frank Perezhttps://www.blogger.com/profile/18195521703160138274noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-89346068093677562892010-02-23T20:25:41.194+08:002010-02-23T20:25:41.194+08:00Hi Frank,
Good to see you back. :)
And back with...Hi Frank,<br /><br />Good to see you back. :)<br /><br />And back with an interesting post touching upon something I was recently thinking about myself: bosses!<br /><br />I like the way you list the different approaches. Having played other games, I also tried to consider how to include some of the different "boss types" into a NWN module. It seemed to me that one or two approaches either could not easily be incorporated, or be incorporated at all.<br /><br />Having a unique boss is definitely something that makes the ending interesting.<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-5599299238105789512010-02-23T18:02:00.060+08:002010-02-23T18:02:00.060+08:00Thanks, Jclef. :)Thanks, Jclef. :)Frank Perezhttps://www.blogger.com/profile/18195521703160138274noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-68691091998211825432010-02-23T10:33:30.270+08:002010-02-23T10:33:30.270+08:00WELCOME BACK, Frank!! This is awesome news! :DWELCOME BACK, Frank!! This is awesome news! :DJclefhttps://www.blogger.com/profile/12974504403280077032noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-69390001255235326682010-02-23T07:32:29.723+08:002010-02-23T07:32:29.723+08:00Heh-heh. I certainly hope that the title of my pos...Heh-heh. I certainly hope that the title of my post has no allusion to my job, especially as I'm the head honcho in my agency. I wouldn't want the people working with me to get any ideas of that sort. ;)Frank Perezhttps://www.blogger.com/profile/18195521703160138274noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-56697965918760569172010-02-23T00:16:31.843+08:002010-02-23T00:16:31.843+08:00welcome back!
does the title of the post allude t...welcome back!<br /><br />does the title of the post allude to how the works been going then??<br /><br />glad to hear you've plans to return to the sceneWyrinhttps://www.blogger.com/profile/11584859518433388278noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-39746839489480792502010-02-23T00:06:16.618+08:002010-02-23T00:06:16.618+08:00Hey E.C.,
Glad you like my latest post. I've ...Hey E.C.,<br /><br />Glad you like my latest post. I've mostly been working these past several months, although I do manage to sneak in a few hours of gaming once in a while. Lately, I've been revising the story of my Faithless module, although I haven't done anything new with the toolset lately. There's a strong possibility that my job will be over in about 4 months' time, which will allow me to get back into the modding groove full blast. (Right from the onset when I accepted my current job, I already knew that I would probably be on it only up to June of this year, so everything is moving according to plan so far.)Frank Perezhttps://www.blogger.com/profile/18195521703160138274noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-61167291644177904512010-02-22T23:47:54.325+08:002010-02-22T23:47:54.325+08:00Welcome back Frank!
Good post! You pick up right ...Welcome back Frank!<br /><br />Good post! You pick up right where you left off!<br /><br />How about letting us know what you've been up to and what we can expect from you in the near future? Are you back modding? On what?EChttps://www.blogger.com/profile/08163297050575751755noreply@blogger.com