tag:blogger.com,1999:blog-9122846242068305603.post1324384155761348365..comments2023-04-27T20:07:24.289+08:00Comments on Faithless: The Making of an NWN2 Module: Kill and Deliver: Are These the Only Types of Quests?Frank Perezhttp://www.blogger.com/profile/18195521703160138274noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-9122846242068305603.post-11024184445565479732009-01-03T09:08:00.000+08:002009-01-03T09:08:00.000+08:00Hi E.C.,I felt that I had information retrieval co...Hi E.C.,<BR/><BR/>I felt that I had information retrieval covered under various other quest types; namely (3) finding one or more characters (and presumably talking with them), (4) finding one or more objects (such as books or letters with information in them), and (6) shadowing one or more characters to find out what they're up to. If there's some other way to gather information that does not fall under any of the types I mentioned, I'll be happy to hear about them.<BR/><BR/>As for planting objects or misinformation, I hadn't really thought of that. Although I think planting objects might fall under quest type #7, the application is different enough to warrant a more detailed explanation if not a separate quest type. Otherwise, it's easy to overlook the possibility of this happening. I certainly did.<BR/><BR/>Planting misinformation might fall under quest type #8, but again, more detail is needed for the same reason that I cited.<BR/><BR/>Anyway, those are excellent suggestions, E.C. The one about planting objects or misinformation took me by surprise. LOL. I'll have to write an addendum to my blog post to take those ideas into account. Thanks for sharing.Frank Perezhttps://www.blogger.com/profile/18195521703160138274noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-73740198124438949972009-01-03T05:08:00.000+08:002009-01-03T05:08:00.000+08:00Very interesting read Elysius, thanks for sharing....Very interesting read Elysius, thanks for sharing. The funny thing is that I actually started last week to put together a similar list of quest-types. Yours will complete mine nicely! I too like to have these kinds of references handy.<BR/><BR/>A couple of quest types that could be added are the spy/scout type missions, where you don't need to retrieve an actual object but just information, and "plant" quests, where you must plant an object, or misinformation, not to kill or destroy, but to undermine a character one way or another (e.g. reputation).EChttps://www.blogger.com/profile/08163297050575751755noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-56138313309438671702009-01-02T12:51:00.000+08:002009-01-02T12:51:00.000+08:00@Jclef,Glad you liked the writeup. :) Everyone is ...@Jclef,<BR/><BR/>Glad you liked the writeup. :) Everyone is welcome to apply any of my ideas to their modules. I'm hoping to do so for Faithless.<BR/><BR/><BR/>@AmstradHero,<BR/><BR/>I'm sure the quest types can be re-categorized between distinct types and subtypes. If I ever write this as a PDF document, I just might do that. (Not likely for me to write a PDF, however.)<BR/><BR/>I agree with you completely about the need for providing believable motivation for PCs to do each quest. Most of the time, I find myself doing quests in RPGs just for the experience points. The best quests are the ones that I feel my character would do because he actually cares to do them.<BR/><BR/>BTW, immediately after posting this writeup, I downloaded your "Better Quest" guide and read it. I skipped the parts that contained spoilers to games I hadn't played yet, but I got the gist. It's certainly an ambitious guide, describing not only quest types but also gameplay mechanics for resolving quests as well as setting the motivation and mood within the story. Kudos for coming up with it.<BR/><BR/><BR/>@Everyone,<BR/><BR/>Happy New Year!Frank Perezhttps://www.blogger.com/profile/18195521703160138274noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-52748887309557669882009-01-01T03:38:00.000+08:002009-01-01T03:38:00.000+08:00While I'd argue that some of your quest types are ...While I'd argue that some of your quest types are merely "subtypes" rather than distinct types on their own, you've still provided a nice list of possibilities.<BR/><BR/>Ultimately, quests should be organic and a mixture of core ideas. Formula and rules are no replacement for creativity, but guidelines are definitely helpful for determining whether a quest will be "interesting" or "fun". <BR/><BR/>One of the things I chose to focus on in my "Making a Better Quest" guide was providing the player with motivation and the rationale behind including quests. Shallow motivation for the PC's (or NPCs) involvement in a quest is something that I find definitely breaks the mood of an RPG in a very significant way.AmstradHerohttps://www.blogger.com/profile/02313267316109911061noreply@blogger.comtag:blogger.com,1999:blog-9122846242068305603.post-77341722149719414742009-01-01T01:16:00.000+08:002009-01-01T01:16:00.000+08:00More great wisdom from Elysius - I love it!You kno...More great wisdom from Elysius - I love it!<BR/><BR/>You know, if someone took each of those ideas and applied them all into one module, that would make for a sweet experience (of course, execution of said ideas would have to be well done)<BR/><BR/>Thanks again, Buddy, and Happy New Year!Jclefhttps://www.blogger.com/profile/12974504403280077032noreply@blogger.com